Game & version research
Establish the exact build, available source material, permissions, and delivery scope before work begins.
An agreed scopeA structured workflow connects language decisions to the game they belong in. The exact scope depends on the source material, engine, permissions, and access available.
Establish the exact build, available source material, permissions, and delivery scope before work begins.
An agreed scopeUnderstand the narrative structure, interface text, file formats, and technical constraints. Identify what can be translated and what must remain unchanged.
A map of the contentResearch character voices, recurring concepts, cultural references, and existing terminology so choices are grounded in the game.
Consistent language decisionsSeparate translatable text from code and control syntax, preserving identifiers and the information needed for reintegration.
Traceable working textLocalize into natural Latin American Spanish, then review meaning, tone, grammar, and character voice. AI-assisted tools may support the workflow; context and editorial review remain essential.
Reviewed es-419 textCheck recurring terms, names, forms of address, omitted text, and references across scenes rather than treating every line in isolation.
A coherent reading experienceAdapt menus and authorized text-bearing assets within the agreed scope. Account for length, readability, visual hierarchy, and the space available.
Language fitted to the interfaceCheck supported file structures, variables, placeholders, tags, and other protected elements. Static validation is not the same as running the game.
Documented checks and limitsReinsert localized content into the agreed format and document the delivery, known limitations, and any checks still needed in the game.
A clearly scoped handoffCompare new material with the previous version, preserve sound decisions, and review changed context as the game evolves.
Continuity between versionsStatic QA can detect issues in files and text. It does not prove that every screen has been opened, every branch has been played, or every visual layout has been checked.
I distinguish linguistic review, static validation, and in-game testing in project notes and deliveries. No workflow can promise a mathematically perfect translation or an absolute absence of errors.
A single release, an ongoing project, or something still taking shape.