Localized text without redrawing the artwork
Text embedded in pixel-art UI and sprites could not be handled through the text catalog alone.
Problem
Text embedded in pixel-art UI and sprites could not be handled through the text catalog alone.
Context
A source-asset update had to preserve dimensions, transparency, animation structure and non-text artwork.
Solution
Localized text in controlled bitmap masks and handled the related sprite variants together, keeping the textual catalog unchanged.
Verification
Compared dimensions, channels, alpha changes and pixels outside the authorized text masks. Static checks and a restore/rollback check covered the changed source assets.
Result
A copy-only source-asset update with no detected changes outside the authorized masks.
Source sprites, not a compiled-game release; in-game rendering was not tested.
No game screenshots or artwork reproduced.